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1. Best Race? - in Skill Discussions [original thread]
CONCORD <Signature Type="Clever" Width=100% Height=5 Edible="No" />
- by Exploding Tukey - at 2010.07.23 17:16:00
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2. Skill: Battlecruisers - in Skill Discussions [original thread]
Battle cruisers are the best ships for pvp given a limited amount of isk. The drake and Hurricane are said to be the most unbalanced ships in the came, costing under 50mil T2 fitted and doing great dps while having a great tank. As posted before,...
- by Exploding Tukey - at 2010.07.23 15:24:00
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3. Transferring ISK's between characters... - in Skill Discussions [original thread]
note giving a bil isk or more is already suspicious, so ccp will probably check the names of your accounts. If you pay for the accounts with the same credit card, paypal, etc, you should not have any issues though. giving money never takes any s...
- by Exploding Tukey - at 2010.07.23 15:03:00
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4. So pirates.... I mean players. - in Skill Discussions [original thread]
Recon V on Caldari or Drone Interfacing V on Gallente <Signature Type="Clever" Width=100% Height=5 Edible="No" />
- by Exploding Tukey - at 2010.07.23 14:58:00
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5. Why do Recon ships all reqire level 5 skill. - in Skill Discussions [original thread]
its funny how you assume you HAVE to be able to fly the recon incorrectly (level 1 skill level) when you also HAVE to have a cloak. you think a falcon is useless without a cloak? sure, it functions fine. But you lose on the 4 levels of +30% to e...
- by Exploding Tukey - at 2010.07.23 14:43:00
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6. Skill point bank - in Skill Discussions [original thread]
Edited by: Exploding Tukey on 30/06/2010 19:37:23 any skill with a x6 and higher multiplier is great for this, battleship, capital ship, capital equipment, Gun/Tech2 fun skills, carrier, even set skills like battle cruiser and recon to 5 in ca...
- by Exploding Tukey - at 2010.06.30 19:37:00
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7. Tech 2 Amarr ship production - in Skill Discussions [original thread]
If you mine it yourself it's free. <Signature Type="Clever" Width=100% Height=5 Edible="No" />
- by Exploding Tukey - at 2010.06.30 19:30:00
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8. Armor repair skill confuzzlement - in Skill Discussions [original thread]
You have 100 cap and you need to heal 100 damage. You rep 10 damage for 10 cap every 10 second. It would take you 100 seconds to rep to full, using 100 cap. simple. now say you increase your speed to repping 10 damage for 10 cap every 8 seconds....
- by Exploding Tukey - at 2010.05.07 13:57:00
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9. Speaking of that, why is it that way... - in Skill Discussions [original thread]
Originally by: White Tree Edited by: White Tree on 06/05/2010 19:34:00 Originally by: Tippia Exactly what is this "monstrous disparity" you speak of? In order for you to use T2 Cruise Missiles you need 2 skills at level 5: ...
- by Exploding Tukey - at 2010.05.07 13:45:00
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10. Can we have the Elite learning skills please - in Skill Discussions [original thread]
At the risk of sounding negative, NO!
- by Exploding Tukey - at 2010.04.28 13:58:00
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11. Perfect Hulk Pilot..? - in Skill Discussions [original thread]
The best way in my opinion is as follows: -Retriever -Strip Miner I -Hulk -Veldspar mining crystal (or any single crystal of choice) preferably T2 -Modulated Strip Miner II -Rest of the crystals After this, you are able to fly the hulk with a mo...
- by Exploding Tukey - at 2010.04.27 14:24:00
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12. Shield Compensation skills - in Skill Discussions [original thread]
The boost only comes into play when using Shield Resistance Amplifiers instead of Shield Hardeners. These have a little lower resist but they take no cap to use and do not require activation. Due to the fact that armor does not have an invulnera...
- by Exploding Tukey - at 2010.04.27 14:18:00
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13. [How do I google for] skills to fly a PVE WH Tengu? - in Skill Discussions [original thread]
Edited by: Exploding Tukey on 26/04/2010 15:12:43 Level 5 in a subsystem takes 4-7 days, give or take. But look at the bonuses... [Weapons] Subsystem Skill Bonus: 5% bonus to kinetic missile damage per level 7.5% bonus to Heavy, Heavy Assau...
- by Exploding Tukey - at 2010.04.26 15:12:00
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14. Quick freighter skill plan - in Skill Discussions [original thread]
Originally by: RaTTuS 1) stick ship of choice into evemon 2) optimise attributes 3) done Make sure to raise freighter skill to 4 also. And support skills. And contracting skills so its easier to pick up and drop off contracts for shipp...
- by Exploding Tukey - at 2010.04.26 15:06:00
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15. Jump Clone - in Skill Discussions [original thread]
Bump for Estel, Used his services before, takes almost no effort to get a jump clone. <3
- by Exploding Tukey - at 2010.04.26 14:32:00
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16. [How do I google for] skills to fly a PVE WH Tengu? - in Skill Discussions [original thread]
All 5 subsystem skills to 4 minimum, with 5 recommended in Weapon, Engineering and Mechanic. Tech2 missiles (medium) either Heavy or Heavy Assault. This depends on what you are going to be flying for, but typically heavy has more uses then heavy...
- by Exploding Tukey - at 2010.04.26 13:58:00
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17. Gallente T1 - in Skill Discussions [original thread]
The general pattern is training tech1 ships to battleships and flying tech1 variants for a while as you get your support skills up. once you decide what you enjoy flying, train to fly it better, be it battleships for missions, battle cruisers/cr...
- by Exploding Tukey - at 2010.04.23 19:26:00
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18. i want to train for a thanatos - in Skill Discussions [original thread]
Does anybody honesty attack from A-Z? I mean if you see a SuperCap and a bunch of battleships, and a Curse. obviously the curse dies first, but after you need to prioritize, not just go down the line.
- by Exploding Tukey - at 2010.02.10 03:00:00
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19. Path to mastery of skill queuing - in Skill Discussions [original thread]
You need to focus on the bonuses the ships give you and popular layouts. Check out Evemon where you can see all the ships and layouts by popularity, all the skills, and create a skill plan. minmatar use mostly projectile turrets, with missiles se...
- by Exploding Tukey - at 2010.02.10 02:54:00
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20. Onyx smoothness - in Skill Discussions [original thread]
The true role of the HID ships is to pin down a SuperCap that is otherwise immune to EWAR attacks. Because of this, the HID has to be able to survive the entire enemy fleet trying to unpin the supercap in an attempt to get away. Keeping in mind t...
- by Exploding Tukey - at 2010.02.08 16:52:00
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